Tidel.ai
Capability · World models

Ground truth,
read from the engine.

4D capture from AAA game engines — pixels paired with the exact world state that produced them, tick by tick, plus human visual-reasoning chains over what happens next and why.

80+ AAA titles·60 Hz world state·counterfactual by construction
How we approach world-model data

Three principles.

philosophy before catalog
01

Engine-measured ground truth

Positions, velocities, contacts, camera poses and events are read directly from the engine at 60 Hz, tick-aligned to the rendered frames. Nothing is estimated from pixels after the fact — the supervision signal is the simulator's own state, which makes labels exact rather than approximate.

02

Counterfactual by construction

Because we control the engine, we can replay the same world and branch it — same scene, different action, divergent outcome. That turns "what happens next" from a single trajectory into a distribution a model can actually learn dynamics from, which passive video can never provide.

03

Diversity across worlds

Physics, lighting, scale and dynamics vary enormously across titles and genres — driving, flight, open-world, simulation. We capture across that spread deliberately, and pair it with human chain-of-thought visual reasoning, so models see both how worlds behave and how people reason about them.

Methodology

How a capture is made.

instrument · capture · reason
Step 1 · Instrument

Hooks at the engine level

Each title is instrumented so world state can be read as it's computed — entities, physics, camera, events — rather than reconstructed from the rendered output.

Step 2 · Capture

Tick-aligned, frame-exact

Video and state stream on the same clock at 60 Hz. Every frame carries the exact state that produced it, and branches are replayed from identical seeds for counterfactual pairs.

Step 3 · Reason

Human reasoning on top

Annotators write chain-of-thought visual reasoning over the captures — prediction, causality, intent — reviewed against the engine state, which makes the reasoning checkable.

world-state stream · tick 03619● engine-native
clock     60 Hz · tick-aligned to frames
camera    pose + intrinsics per tick
entities  position · velocity · contacts
events    spawn / collision / state change
branch    same seed · action B → divergence
cot       human visual-reasoning chain
# read from the engine — never estimated from pixels
What we capture

Capture programs.

four programs · one discipline
Program 01

4D game capture

Gameplay video across AAA titles with full telemetry — real play, real dynamics, captured at scale across genres and physics regimes.

AAA titlesreal telemetrygenre diversity
Program 02

Engine-native world state

The state stream itself — entities, physics, camera and events at 60 Hz, tick-aligned to frames — the supervision layer for dynamics and prediction.

60 Hz statetick-alignedexact labels
Program 03

Visual-reasoning chains

Human chain-of-thought over captured scenes — prediction, causality, spatial reasoning — written by annotators and checked against engine ground truth.

chain-of-thoughtprediction & causalityverified reasoning
Program 04

Custom capture runs

Scenario, title mix, state schema and branching strategy scoped to your training objective — on the same instrumented capture pipeline.

custom scenarioscustom schemascounterfactual design
Going deeper

From overview to catalog.

detail is disclosed progressively — by design
Layer 01 Overview

This page — capture programs, methodology, and what differentiates the data.

Layer 02 Samples

Representative captures with video, state streams and reasoning chains, on request.

Layer 03 Pilot

A scoped capture run against your schema and objectives, evaluated before scale.

Layer 04 Live catalog

The full browsable world-model catalog — title inventories, scale and specs — customer access.

The full catalog — title inventories, scale and specs — is available to customers. Request access and we'll respond within one business day.

See the data behind this page.

We'll share representative captures, state-schema documentation, and scoping for custom capture runs.